A gaming news site, OnlySP Published an exclusive interview with Christian on Takedown
Can you give us a little background information on Takedown? What’s it about, where’d the idea come from and the main premise?
TAKEDOWN is the spiritual successor to games like the original Rainbow Six and the SWAT series. The idea came from fans of real tactical shooters who contacted me and let me know that they wanted this type of game, because of the changes that franchises such as Rainbow Six, Ghost Recon, SOCOM, and others have undergone in the quest to find a broader audience.
What kind of influences are the developers of Halo Reach and Ghost Recon bringing to TAKEDOWN?
What we bring is an in-depth knowledge of how to make quality shooters, and bring that knowledge to bear on creating a true tactical shooter that rewards players who are presented with options and think about their choices, rather than the player who holds the trigger down and runs to the next point in the game.