Who of modern game designers would you like to mention specially? Which FPS and\or TPS developing studio impresses you?
Right now I am impressed by the developers that are stepping outside of the traditional box from a publishing standpoint, such as Brian Fargo, Jordan Weisman, and Dean Hall. Fargo and Weisman helped push crowdfunding forward to bring back beloved franchises, while Dean Hall created the zombie shooter I always wished I could make.
As far as shooter studios, there aren’t a lot that stand out in my mind right now. I’m pretty burned out on the “gritty realistic gray brown shooter.” Hawken recently impressed me as a bad ass fast-paced mecha shooter.
FPS games were always quite linear from the very beginning, though in the past it was well hidden behind various approaches to in-game situations. Nowadays many gamers complain about gameplay being much less variable and FPS titles turning more into a plain shooting range. Do you agree? Please name one FPS game you think has the most non-linear gameplay.
I definitely feel the trend has been going more linear, and that comes about for a few different reasons, mainly a drive to provide a “cinematic” experience to reach a broad audience. And I think that gamers want an alternative to that, thus the rise of games like Day Z.
One FPS that stands out for non-linearity is S.T.A.L.K.E.R. Of course personally I was influenced greatly by the original Rainbow Six, as it presented the gameplay levels as a puzzle with multiple tactical solutions.