It’s been a few weeks since we’ve updated everyone (several of us were out on vacation) but we’ve continued to make a great deal of progress in the game. We’ve also got some additional engineering help with the addition of Brandon Mann. Mark continues to polish up the level and it is looking very good. As we’ve mentioned before we…read more →
Yesterday we hosted our second live Q/A on TAKEDOWN and Serellan. It was a great opportunity for the community to bring questions to the table in terms of development of the game. For those of you who were unable to make it to the event, we’ve got a recording + chat log!
Next week Thursday, on August 30th at 4:00PM EST / 1:00PM PST we will be hosting a live Q/A stream on TAKEDOWN with the Serellan team. It will be a great chance to get your questions answered. If you are unable to attend, post your questions in this forum thread and we will be sure to record it all! We…read more →
This video highlights some of the methods we’re using to develop our gameplay vignette. Most of the screenshots used are from within the game engine.
This update will be short and sweet because we’ve been working on a brief video to highlight some of the progress we’ve been making with our gameplay vignette as well as working hard to hit our second internal milestone. READ THE FULL ARTICLE
We continued our efforts on developing the level’s environment and we also made great strides in getting the first pass of our mission objectives implemented. There are now three different objectives to complete and we’ve been able to prove out our non-linear gameplay experience. READ THE FULL ARTICLE
The Real SOCOM, a community run site have released episode 19 in their podcast series. This time talking about TAKEDOWN. Great to see some community coverage! You can listen to the Podcast Here In this episode they discuss: – Zipper Interactive Closing Down – Slant 6 – Confrontation 2? – Mr. Anonymous – Ex-Zipper Employee – SOCOM servers closing Aug. 31…read more →
Another week by and we’ve made some extensive progress in TAKEDOWN. Mark has a head in schedule crafting environments while Christian has been busy setting up the AI. Also for all you aspiring content creators, we’ve released a fan site kit with all the TAKEDOWN high resolution assets. READ THE FULL ARTICLE
And we’re back with another in our weekly Q/A Series. Every week we collect questions from the community about TAKEDOWN. If you’d like your questions to get in the next one, be sure to post in this thread Will the weapons have statistics that are presented to the player (accuracy, stability, magazine size…(Raven Shield)) that tell you exactly how the…read more →
Another week goes by here at Serellan HQ. Last week we released some concept art, giving you the first glimpse of what you can expect to see in TAKEDOWN. Also for those of you interested in working on TAKEDOWN, we are currently looking to hire an engineer. READ THE ARTICLE