This video highlights some of the methods we’re using to develop our gameplay vignette. Most of the screenshots used are from within the game engine.
This update will be short and sweet because we’ve been working on a brief video to highlight some of the progress we’ve been making with our gameplay vignette as well as working hard to hit our second internal milestone. READ THE FULL ARTICLE
We continued our efforts on developing the level’s environment and we also made great strides in getting the first pass of our mission objectives implemented. There are now three different objectives to complete and we’ve been able to prove out our non-linear gameplay experience. READ THE FULL ARTICLE
Another week by and we’ve made some extensive progress in TAKEDOWN. Mark has a head in schedule crafting environments while Christian has been busy setting up the AI. Also for all you aspiring content creators, we’ve released a fan site kit with all the TAKEDOWN high resolution assets. READ THE FULL ARTICLE
And we’re back with another in our weekly Q/A Series. Every week we collect questions from the community about TAKEDOWN. If you’d like your questions to get in the next one, be sure to post in this thread Will the weapons have statistics that are presented to the player (accuracy, stability, magazine size…(Raven Shield)) that tell you exactly how the…read more →
Another week goes by here at Serellan HQ. Last week we released some concept art, giving you the first glimpse of what you can expect to see in TAKEDOWN. Also for those of you interested in working on TAKEDOWN, we are currently looking to hire an engineer. READ THE ARTICLE
Hopefully everyone had a good holiday this week if you are from the US! Recently the team had a trip to a gun range for weapon familiarization. As promised we’ve got a video thanks to James. Other than that, an exciting week as we have some concept art to show you! READ THE FULL UPDATE
Every week we collect questions from the community. We are back with another one in the series with a few answers in regards to features you can expect to see in TAKEDOWN! If you have a question you’d like to see in next week’s, be sure to post in this thread. Will TAKEDOWN be coming to Steam for PC? Steam is…read more →
Last week, the team visited the range for a brief weapons familiarization. As most of the team has little experience firing live weapons, Christian gave a rundown of firing principles while at the range. Thanks to James and his camera / editing, we’ve got a video to show!
And we’re back with our weekly update here on TAKEDOWN. While it’s been a bit of a quiet week on the interwebz, the team in Seattle has been busy at work on TAKEDOWN. Next week we are setting the groundwork for another Community Gaming night, this time on the original Ghost Recon (PC). More info to come shortly on that!…read more →