Dev Blog

Dev Diary: November 2nd

Dev Diary: November 2nd

Last night we had a awesome community event starting with a live Q/A on TAKEDOWN with plenty of questions being answered. For those of you who were unable to make it, we have a recording of the Q/A. Afterwards a few of us jumped in DayZ on Terrarisk’s Fortbandit server and had a considerable amount of fun. I personally spent…read more →

Community Event: DayZ + Live Q/A

Community Event: DayZ + Live Q/A

The event will kick off with a Live Q/A on TAKEDOWN with Christian on our Vokle Stream channel. This will be a great opportunity to get your questions answered. For those unable to make it please leave questions in the comments and we will be posting a recording afterwards. Starts at 6:00PM EST (GMT-5) / 3:00PM PST (GMT-8) View the Stream After the…read more →

Dev Diary: October 12th

Dev Diary: October 12th

This week we are pleased to show a Pre-Alpha Prototype Video with a quick flythrough of “Biolab” which you saw in our previous screenshot release. Pre-Alpha Prototype Briefing As we mentioned last update, James and Mark have been hard at work to put together a quick placeholder mission briefing for the prototype level, so that playtesters have an idea of…read more →

Dev Diary: October 5th

Dev Diary: October 5th

This week we’ve got another screenshot, this time showing the Red Sabre PMC’s clearing the lobby. Here is the next in the Dev Diary series as we continue to make progress at Serellan HQ. New Screenshot We present to you the first screenshot of our prototype level that includes the first pass take on Red Sabre player characters. Enjoy! View…read more →

Dev Diary: September 21st

Dev Diary: September 21st

This has been one of those weeks where everything seems to be going at light speed. Animation We purchased an animation content set to get the basics up and running over the barebones (or none in most instances) we have been running with. Andy is busy getting those imported into the engine so that we can get better visual feedback…read more →

First Peek at TAKEDOWN

First Peek at TAKEDOWN

We are pleased to release the first batch of screenshots from TAKEDOWN. These shots show you the current state of our Prototype level, the Biolab, as well as our first enemy, tangos that have infiltrated the facility by disguising themselves as security guards. You can see the lobby, labs, roof, generator room, and server room. The response from our Kotaku…read more →

Dev Diary: September 14th

Dev Diary: September 14th

It’s been a few weeks since we’ve updated everyone (several of us were out on vacation) but we’ve continued to make a great deal of progress in the game. We’ve also got some additional engineering help with the addition of Brandon Mann. Mark continues to polish up the level and it is looking very good. As we’ve mentioned before we…read more →

Live Q/A #2

Live Q/A #2

Yesterday we hosted our second live Q/A on TAKEDOWN and Serellan. It was a great opportunity for the community to bring questions to the table in terms of development of the game. For those of you who were unable to make it to the event, we’ve got a recording + chat log!

Serellan at PAX 2012

Serellan at PAX 2012

Thanks to the help of Devenish Smith we will be attending PAX Prime this weekend here in Seattle. Even though we won’t have a booth setup, Christian will be attending various meetings in regards to TAKEDOWN. We will be posting more updates about this after the weekend. Be sure to follow Christian’s Twitter account for live updates! @Serellan

TAKEDOWN Live Q/A Next Week

TAKEDOWN Live Q/A Next Week

Next week Thursday, on August 30th at 4:00PM EST / 1:00PM PST we will be hosting a live Q/A stream on TAKEDOWN with the Serellan team. It will be a great chance to get your questions answered. If you are unable to attend, post your questions in this forum thread and we will be sure to record it all! We…read more →