We’re happy to announce Craig Gilmore has agreed to contribute his considerable talent to Epsilon! Craig will be assisting in crafting the Epsilon storytelling experience with Serellan. Craig Gilmore is a storyboard artist, production illustrator, concept artist, and comic book artist. He actively produces work worldwide for the motion picture,television, video game, animation, and comic book industries and has been…read more →
“Christian Allen is an experienced game designer and creative director. Prior to founding his own game studio, he worked for companies such as Ubisoft, Red Storm Entertainment, Bungie, and Warner Bros. Games. Some of his titles include the award-winning Tom Clancy’s Ghost Recon Advanced Warfighter and Halo: Reach. We dive into the positives and negatives in creating video games. The…read more →
The Epsilon Q&A Dev session is now live! You can watch it HERE, and discuss on the forums HERE. We want to thank the community for coming to our forums and asking so many great questions. Here’s a look at our new concept art piece:
“So I had the opportunity to do a live interview with Christian Allen, formerly of Halo Reach and Midde-earth: Shadow of Mordor. Instead of devoting the entire interview to #GamerGate, we covered a wide variety of topics including censorship, #GamerGate, online vitriol, and more.” -Brandon Orselli, Founder & Editor-in-Chief at Niche Gamer You can find the interview over at NicheGamer.net HERE. Discuss in our…read more →
We want to thank everyone who participated in our ‘New Directions‘ survey last November. After careful consideration, we have decided to move into a pretty exciting direction again in the tactical shooter genre (mostly because we love it). Christian will be revealing the initial project details in the format of a video Q&A (like the good ‘ol days). Come…read more →
Happy Holidays from Serellan to you and your family, and here’s looking forward to an exciting 2015! Stay tuned!
Hello Serellan Community, Serellan is at a crossroads. We have an opportunity to start a new project, but it is not without personal risk. A key component of our decision to move forward will be your willingness to continue to support us in the future, so we want to reach out to you and get your opinion. Please be frankly…read more →
In the TAKEDOWN postmortem video, I talked about a project that we prototyped (after TAKEDOWN) in Unreal3 for a major publisher, as part of our plan to move forward and continue to support TAKEDOWN. After that publisher pulled out, we explored different avenues, and considered early access as a backup option since we already had a Steam APPID for it….read more →
Christian shares the ups and downs of development on Takedown: Red Sabre
The Epsilon video Q&A session is now live! You can watch it HERE and discuss on our forums HERE. We want to thank the community for coming to our forums and asking so many great questions. We’re also happy to release another concept art piece!