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Press Release: Closed PRE-ALPHA & First Gameplay Trailer

Press Release: Closed PRE-ALPHA & First Gameplay Trailer

FOR IMMEDIATE RELEASE: Serellan announces Epsilon Closed Alpha, Releases first Gameplay Trailer Seattle, Washington – September 09, 2015 – Serellan, LLC, a small independent video game studio staffed with industry veterans who have worked on franchises such as Ghost Recon, Halo, Shadows of Mordor, Mad Max, Killzone, SOCOM, MAG, Need for Speed, SWAT and more; announced today that their Unreal…read more →

Feature Friday 8/21: PRESS RELEASE! SCREENSHOTS! PAX! RAZER! RADIO INTERVIEW! STUFF!

Feature Friday 8/21: PRESS RELEASE! SCREENSHOTS! PAX! RAZER! RADIO INTERVIEW! STUFF!

FOR IMMEDIATE RELEASE: Serellan announces Squad Based game Epsilon, platform, release window, new contributors, Razer collaboration. Seattle, Washington – August 21, 2015 – Serellan, LLC, a small independent video game studio staffed with industry veterans who have worked on franchises such as Ghost Recon, Halo, Shadows of Mordor, Mad Max, Killzone, SOCOM, MAG, Need for Speed, SWAT and more; announced…read more →

EPSILON Feature Friday 8/14

EPSILON Feature Friday 8/14

Here is a quick update showing our current Equipment selection screen.  We hope to add more features in the future, and as a minor note, you can tell the screen is cut off on the bottom because I capped it in windowed mode.  WIP!  Sorry I don’t have more but it’s been a crazy week!  Obviously Squad skillz will be…read more →

EPSILON Feature Friday (VLOG) 8/7

EPSILON Feature Friday (VLOG) 8/7

In this Feature Friday, Christian talks more in depth about the current dev state of planning phase and commanding your squad in Epsilon.

EPSILON Feature Friday 7/31

EPSILON Feature Friday 7/31

Hello and welcome to this week’s Feature Friday!  Today.. Cinematics, Characters, and Story!   CINEMATICS First, on the tech side.  As I’ve previously talked about, our cinamtics are in comic-book style, by Craig Gilmore (when he’s not busy with Marvel, DC, and the Walking Dead).  I then place the comic tiles onto physical objects in the cinematic level.  I then animate…read more →

EPSILON Feature Friday 7/24

EPSILON Feature Friday 7/24

Welcome back to Feature Friday! The team has been hard at work this week, implementing tons of fun, such as AI assault patterns, more door options, weapon up, and more! But this is Feature Friday, so today I’ll be talking about the planning map. Today Deane and I are working on implementing multi-level interface for the map, so I thought…read more →

All Takedown: Red Sabre Backers Will Get Serellan’s New Shooter, Epsilon, for Free

All Takedown: Red Sabre Backers Will Get Serellan’s New Shooter, Epsilon, for Free

“Serellan have confirmed that backers of their previous game, Takedown: Red Sabre, will get their latest tactical shooter, Epsilon, for free. The studio confirmed the news to Niche Gamer in a post-interview email, following us posing the most common question fans had – if fans who purchased or supported the previous game through Kickstarter would get a loyalty program to…read more →

Epsilon Exclusive Content Release & Interview

Epsilon Exclusive Content Release & Interview

So the team at Serellan has been pretty quiet over the past few months, and now we are excited to show you why.  Here are the first in engine screenshots released for Epsilon, as well as one of the first concepts for our accompanying graphic novel that we are creating!  These images show the new team, and our first level,…read more →

Christian’s GDC 2015 Talk – Taking It Personal: The Emotional Toll of Being Indie

Christian’s GDC 2015 Talk – Taking It Personal: The Emotional Toll of Being Indie

Many developers are becoming aware of the often toxic situation in game communities and social media. While the biting criticism can certainly affect developers at any studio, the situation becomes magnified when developers step away from the established origination and support that AAA studios and publishers offer. As more and more traditional developers move to small teams, crowdfunding, and increasing…read more →

Christian Allen Interview with One Angry Gamer – Dev Bonuses, Legislation and Creative Censorship

Christian Allen Interview with One Angry Gamer – Dev Bonuses, Legislation and Creative Censorship

“Christian Allen has been making his name a bit more pronounced lately after diving deep into the indie sector to tackle game development. He’s an established force in the industry, having worked on notable games like Halo: Reach as the design lead, as well as Ghost Recon, Takedown and the recent Middle-Earth: Shadows of Mordor. Allen has been in the industry since the late 1990s…read more →