In the TAKEDOWN postmortem video, I talked about a project that we prototyped (after TAKEDOWN) in Unreal3 for a major publisher, as part of our plan to move forward and continue to support TAKEDOWN. After that publisher pulled out, we explored different avenues, and considered early access as a backup option since we already had a Steam APPID for it….read more →
Christian shares the ups and downs of development on Takedown: Red Sabre
The Epsilon video Q&A session is now live! You can watch it HERE and discuss on our forums HERE. We want to thank the community for coming to our forums and asking so many great questions. We’re also happy to release another concept art piece!