Here’s a snippet of the interview:
For my readers at EQ22 could you please give me a brief introduction/background?
“Sure, my name is Christian Allen, and I design video games. Before games, my background includes military (USMC, USAFNG, USANG) and government service, and since I have been in games I have served in design roles from Scripter to Creative Director. I have worked on titles such as Tom Clancy’s Ghost Recon Advanced Warfighter and Halo: Reach. Most recently, I founded a studio called Serellan, working on a Kickstarter-started project called TAKEDOWN.”
From my research, I can see that you’re a seasoned game designer. Could you tell us a little about your “break into the video game industry” (just a further elaboration from your intro about how you got your start working in video games)
“That is a great question that I get asked a lot. I was a longtime gamer since a child, but I turned my eye towards PC mods in the late 1990’s after getting out of the military. After a few years of making mods, I decided (actually my wife decided), that I might have a chance of getting into the games industry. A few years later, I was hired by Red Storm Entertainment, as an Assistant Designer, and the rest is history.