Staff Interview: Nathan

Staff Interview: Nathan
We’d like to welcome Nathan to our team as Designer to work on TAKEDOWN. We sat down with him and conducted a Q/A on his experience in the gaming industry.


1. What’s your professional background? How long have you been in the game industry?

I’ve been working as a game designer for over 4 years now. In addition to that I’ve had a decent amount of interaction with the video game industry as a professional voice actor; something I’ve been doing for about nine years. And of course, I’ve obsessively been min-maxing and gaming since I was like 5. I mean maybe it was 5. I don’t know, i just made that up. But it’s been a long long time.

2. Can you tell us what your roles were at your previous employers?

I was a jack of all trades designer on a few projects at WB, working on level, cinematic and system design at any given time; simultaneously more often than not. The last project I worked on was Guardians of Middle-earth; a console based MOBA set in the LotR universe. I was not only responsible for the design of over a third of the playable characters in the game, but for the controls, pvp game play and class balancing, level designs and more.

3. What is your role at Serellan, and what will a typical day be like?

Here at Serellan my primary function is mission design and balance for both single player and multiplayer game modes. On top of that, I’ll be working on some system design for achievements and any other design tasks that come my way.

4. What are the best and worst parts of your job?

Best: Enjoying as a player that I helped to create as a developer.             Worst: Pants.

5. What’s the biggest misconception people have about (your job / the game business)?

I used to think game developers knew everything. I couldn’t fathom why some of the games I loved were being brutally destroyed by the people who worked on them; shouldn’t they know better?! Do you even play your own game?! Turns out a lot of them don’t. Working in the industry has given me a knew perspective on the people who make games, and a much greater appreciation for the people who actually care about their game and do know what they are talking about.

6. What made you want to work on video games?

My obsessive passion for playing them.

7. What’s got you most excited about this project?

Honestly it was Christian. He is passionate and excited about this game. He yells out loud and slams his headphones down on his desk when he dies. He went out on a limb and set out to make a game he believes in, at great personal risk. I have a lot of respect for people like that: people who take risks and pursue their dreams. I find it inspiring. That is the most exciting thing about Serellan for me.

8. What’s it like working for Christian?

He’s a dick. It’s great!

9. What’s the last game you played?

Path of Exile open beta (still playing it). So. Damn. Good.


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