Staff Interview: Deane

Staff Interview: Deane
Well to kick in the new year here at Serellan we are pleased to welcome Deane McGahan to our team as Senior Environment Artist working on TAKEDOWN. We sat down and conducted this Q/A

1. What’s your professional background? How long have you been in the game industry?

I’ve been working as a professional game artist for 16 years. I think I’ve worked on just about every platform with a wide variety of game types ranging from FPS, RPG, RTS, racing, casual and strategy.

2. Can you tell us what your roles were at your previous employers?

My first job I worked as an environment and UI artist over at Sierra Online. While there I worked on Betrayal in Antara, Shivers 2 and Leisure Suit Larry Casino (don’t tell anyone about the Larry game though.) From there I went to EA Seattle and worked as a track artist on the Need For Speed series. After EA I needed a break from the big studio grind so I worked for a few small companies developing casual games. After making some good connections I ended up over at Zipper Interactive where I worked as a senior and lead artist on the Socom series. In between my time at Zipper I transferred over to another Sony studio Guerrilla Games where I worked as a senior environment artist on Killzone 2.

3. What is your role at Serellan, and what will a typical day be like?

My role at Serellan is an environment artist. I’m sure my days will encompass wearing several hats with our art team now being a total of two.

4. What are the best and worst parts of your job?

The best part of my job is having the opportunity to work with a talented team. The worst is fluorescent lights.

5. What’s the biggest misconception people have about (your job / the game business)?

That we sit around and play games all day. Actually, I think the biggest misconception in the business is how games are developed and who is making the final call. I can’t tell you how disheartening it is to work on a product where calls are being made by people who don’t understand the kind of game they are making.

6. What made you want to work on video games?

I’ve always loved to play games. I went to school for commercial art and landed an internship at Sierra before I graduated. From there I fell in love with working in 3D and the challenge of building environments.

7. What’s got you most excited about this project?

I’m super excited to get back to the basics of making an old school shooter with a small talented team.

8. What’s the last game you played?
Currently playing Borderlands 2 and Halo 4.

This Post Has 4 Comments

  1. heady says:

    Excellent, welcome onboard.

  2. GoodKnight says:

    That “Excellent” is very mister burnzey like 🙂

    Either way looking forward to seeing your work and your name in the credits 😀

  3. xXEXORCISTXx says:

    5. What’s the biggest misconception people have about (your job / the game business)?

    That we sit around and play games all day. Actually, I think the biggest misconception in the business is how games are developed and who is making the final call. I can’t tell you how disheartening it is to work on a product where calls are being made by people who don’t understand the kind of game they are making.

    **Please tell me this is a shot at Seth Luisi and how he and others ran the Socom series in to the ground!

    Socom 1 and 2 were the best shooters ever and the environments and art was spot on!

  4. Sarra says:

    I wanna see picture of ALL the staff, especially the programmers
    Not just some artist

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