Staff Interview: Brandon

Staff Interview: Brandon
Well we are stoked to announce Brandon on our team at Serellan working as Sr Engineer on TAKEDOWN. Here’s a bit of insight!

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1. What’s your professional background? How long have you been in the game industry?
I have been in the game industry professionally since 2007. I have been fortunate enough to work on a wide variety of games from rhythm games on the Nintendo DS, to console Sandbox and FPS games, to casual iOS titles.

2. Can you tell us what your roles were at your previous employers?
My roles have been mostly as a generalist programmer with a few roles where I was either a gameplay or UI engineer, or both.

3. What is your role at Serellan, and what will a typical day be like?
At Serellan my title is Engineer, and my role is to take care of any engineering needs that may arise throughout the lifetime of the project. With such a small team I will have the ability to work on almost every part of the game at some point. My typical day will probably be… crazy… I will go with crazy.

4. What are the best and worst parts of your job?
Best: Working with a small dedicated and talented team that has a very solid idea of what they want and love doing what they do.
Worst: Those days where you are working on a problem all day and you make a lot of mental progress but you only write about one line of usable code that day.

5. What’s the biggest misconception people have about (your job / the game business)?
I think there are a lot of misconceptions about programming and the game industry. Some of the biggest misconceptions are that some people assume it is easy for a programmer to just add feature X or remove feature Y. One of the biggest benefits of working at Serellan is that everyone here has a long background in game development and understands the potential risk with any seemingly small change.

6. What made you want to work on video games?
At some point early on in high school I realized that video game are not something that magically appear on a store shelf and that there are real people who make them (and make money doing it!). So from that moment I knew I was going to work on video games for a living.

7. What’s got you most excited about this project?
There is no one thing so I will list a few. A small dedicated team who are very ambitious and talented. A really strong game design that is reviving a very fun style of shooter games. FPS games are just fun to work on!

8. What’s it like working for Christian?
Christian is great to work with. He knows what he is talking about and has a great vision for Takedown. He also actually listens when people give suggestions which many leaders don’t do.

9. What’s the last game you played?
There are a few games I have been playing recently.
Paper Mario: Sticker Star for 3DS
Puzzle & Dragons for iOS (this game is so addictive I cannot stop playing, please help me!)
Borderlands 2 on PC (Buy this game, it’s amazing!)
Assassins Creed: Brotherhood on XBox 360

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