Archive for September, 2012

Dev Diary: September 21st

Dev Diary: September 21st

This has been one of those weeks where everything seems to be going at light speed. Animation We purchased an animation content set to get the basics up and running over the barebones (or none in most instances) we have been running with. Andy is busy getting those imported into the engine so that we can get better visual feedback…read more →

First Peek at TAKEDOWN

First Peek at TAKEDOWN

We are pleased to release the first batch of screenshots from TAKEDOWN. These shots show you the current state of our Prototype level, the Biolab, as well as our first enemy, tangos that have infiltrated the facility by disguising themselves as security guards. You can see the lobby, labs, roof, generator room, and server room. The response from our Kotaku…read more →

Dev Diary: September 14th

Dev Diary: September 14th

It’s been a few weeks since we’ve updated everyone (several of us were out on vacation) but we’ve continued to make a great deal of progress in the game. We’ve also got some additional engineering help with the addition of Brandon Mann. Mark continues to polish up the level and it is looking very good. As we’ve mentioned before we…read more →

Reaction Time Interview

Reaction Time Interview

Christian had a chance to sit down with UK based gaming news website, Reaction Time. The interview includes both a recording and transcript. via Reaction Time Joe Marsden: Hey this is Joe Marsden from ReactionTime.co.uk and today I have the pleasure of speaking with Christian Allen from Serellan and today he’s here to talk to me about Takedown. Thanks for stopping by,…read more →

Live Q/A #2

Live Q/A #2

Yesterday we hosted our second live Q/A on TAKEDOWN and Serellan. It was a great opportunity for the community to bring questions to the table in terms of development of the game. For those of you who were unable to make it to the event, we’ve got a recording + chat log!