Archive for August, 2012

Serellan at PAX 2012

Serellan at PAX 2012

Thanks to the help of Devenish Smith we will be attending PAX Prime this weekend here in Seattle. Even though we won’t have a booth setup, Christian will be attending various meetings in regards to TAKEDOWN. We will be posting more updates about this after the weekend. Be sure to follow Christian’s Twitter account for live updates! @Serellan

Gamestar Interview

Gamestar Interview

Russian gaming site, Gamestar.ru published a great interview with Christian on Serellan and TAKEDOWN giving some insight to our project and the ideas that run behind it. Who of modern game designers would you like to mention specially? Which FPS and\or TPS developing studio impresses you?  Right now I am impressed by the developers that are stepping outside of the…read more →

TAKEDOWN Live Q/A Next Week

TAKEDOWN Live Q/A Next Week

Next week Thursday, on August 30th at 4:00PM EST / 1:00PM PST we will be hosting a live Q/A stream on TAKEDOWN with the Serellan team. It will be a great chance to get your questions answered. If you are unable to attend, post your questions in this forum thread and we will be sure to record it all! We…read more →

ONLYSP Interview

  A gaming news site, OnlySP Published an exclusive interview with Christian on Takedown Can you give us a little background information on Takedown? What’s it about, where’d the idea come from and the main premise?  TAKEDOWN is the spiritual successor to games like the original Rainbow Six and the SWAT series.  The idea came from fans of real tactical…read more →

Ingame Production Brief Video

Ingame Production Brief Video

This video highlights some of the methods we’re using to develop our gameplay vignette. Most of the screenshots used are from within the game engine.

Dev Diary: August 10th

Dev Diary: August 10th

This update will be short and sweet because we’ve been working on a brief video to highlight some of the progress we’ve been making with our gameplay vignette as well as working hard to hit our second internal milestone. READ THE FULL ARTICLE

Dev Diary: August 3rd

Dev Diary: August 3rd

We continued our efforts on developing the level’s environment and we also made great strides in getting the first pass of our mission objectives implemented. There are now three different objectives to complete and we’ve been able to prove out our non-linear gameplay experience.   READ THE FULL ARTICLE